Pick single elimination, pools followed by a knockout, or a round robin. Enter your club's teams or your league's teams, and add guest teams by name with an optional logo. In a pool format, teams are dealt into pools by seed and the top teams in each pool advance. In single elimination, byes go to the top seeds and the top two seeds can only meet in the final.
Seed by hand, from the division standings, or with a random draw that you can repeat. The draw can be regenerated safely until the first result is in, and the old draw stays untouched if a new one cannot be built.
Enter a final score and the winner moves into the next round. A knockout game cannot end level, so a tied final asks who won on penalties. Correct a score and the bracket re-wires from the results. When the last team to advance and the first team out are level on every tiebreak, you are asked to confirm the order, so nothing is decided silently.
Winners advance as scores are final. Publish the bracket on the league website.
Tournament games go on each entered team's calendar with a notice once, and again when a result puts the team into a new game. Games between two guest teams live on the bracket only, so they do not clutter anyone's calendar. Tournament results never change the league standings. A tournament shows on your league website only if you turn that on for it.
The director, or a coach of one of the teams in that game.
Tournament locations are names you type. The League Scheduler checks fields and bookings for the regular season.
Not yet. A third-place playoff is not part of the bracket today.
Only if you turn on showing it on the website, and the league's website calendar is on.
A short call about your divisions, your fields and the tools you use today, not a generic pitch.